|Simulatore di pescata|
Probabilità: 0% – 0% di più
|Palp and Watto||0||0||0||1.0|
|YOUR Destiny | Gauntlet | Unlimited Power||2||2||0||1.0|
|5-1 Standard Seattle GQ, Palp/Watto (1st Place)||0||0||1||1.0|
I call this deck "Two Face" because of the coin flip chance of getting the resources to ramp from Watto's power action.
Ok so here goes the write up. I can't remember much but this is what I can remember!
Game 1: vs Wat/Jabba/Sentinel
So this game I managed to get both Force Storms out turn 1. This was done by Watto rolling out in 2x +2 resources. I then P/A into a resource. This meant I had 6 resources. I played the first Force storm and rolled out Palp. I then claimed a resource from Palp and played Forbidden Lore and got the second force storm down. My opponent couldn't recover from that point.
Game 2: vs Nute/FOST/eWatto Fat Firespray
I don't remember much of this game but Nute didn't have much of an effect thanks to my Watto being on point. Another game where Force Storm did work. I actually killed Nute last with a 9 damage Free-For-All
Game 3: vs Padme/Bousch
Game 4: Luke/Padme
I don't remember this game, sorry guys/gals!
Game 5: Padme/Yoda
This was an interesting game. Watto died fairly early on but not before he had given Palp some upgrades. Palp had Soresu Mastery and Force Lift and this lead to a 4 or 5 turn stall where neither of us could do any damage to the other. This was eventually broken by the appearance of 2 Force Storms to give me the win. Man I love that card!
Game 6: ePiett/Phasma
Final result 5-1!
My take on this deck was that I didn't like the other versions with loads of crap upgrades just for health. I think all that does is make you lose more slowly. I think the +1 health thing is obviously essential but every upgrade should either do damage or keep Palp alive.
Feel free to comment!