Progetto originale di Alsciende (NetrunnerDB and ThronesDB).
Modificato ed adattato a SW Destiny da fafranco82.
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Tradotto in italiano da Klark.
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Le informazioni presenti in questo sito riguardo Star Wars Destiny, sia letterali che grafiche, sono coperti dal diritto d'autore a favore della Fantasy Flight Games. Questo sito non è prodotto, avvallato, sostenuto, o affiliato alla Fantasy Flight Games.
Some questions:
Ace in the Hole seems underwhelming beyond the Flame Thrower. Typically, you want Crime Lord or Detonator for this as a target.
Why no 1 cost Blaster? Seems perfect in this. Or, at least, Holdout Blaster. Or both. This cheaper blaster is a beast for Veers/Jango. With Jango, and really any deck, you should be shooting for 12 dice cards--you have only 9--Probe, while free, is an easy cut over blasters--or Promotion even. I would also recommend 1 Commanding Presence, if you have it.
Not seeing the need for Underworld Connections in this. No hyper expensive cards--you have 2 3 drops. Same with the one Infamous. Seems a bit random. Logistics gives you a quick boost if needed. Remem, you don't net one penny off the Connections until that third activation, not counting the tempo hit of playing it, activating it. Aggro decks tend to want to burn through actions quicker and go first, esp. when you have Jango.
Reversal seems insane for this duo It's tempo, it's die removal, it's damage. Seems a much better than the Thrower and Ace or a handful of your other die manip events. Further, a second Jetpack is baller for anti-Jedi and making Jango hit for deadly damage.
Just some suggestions!