Three Men and a Radie

Simulatore di pescata
Probabilità: 0% – 0% di più
Ispirato da
Nessuno. Solo deck creati personalmente qui.
Ispiratore di
Non ancora.

JurassicPorkins 31

Been playing this deck at work for a few weeks now and I am currently 17-4 (three loses to being milled out, one loss being a fully dead team). There is no major target for the opponent to focus on so they tend to aim for the Tusken first. There is one "Spot a Yellow" card in the deck (Electroshock) so losing him does not matter.

The deck is meant to function by attaching a single weapon to a single character. Put On the Hunt on the Tusken to make him a target (you need to keep your troopers alive longer than him), and if you pull a second On the Hunt later, toss it on a trooper. Great for getting rid of those pesky shields.

Right now the deck has a single Flame Thrower. I think that you can remove that and replace with a second DH-17 Blaster Pistol. On the few times I have put the flame thrower into play, that character becomes too large of a target. Replacing both pistols with Holdout Blaster would be good to so you have redeploy.

Separatist Base and Backup Muscle are the keys to this deck. I have one more games to just using these cards. You have to be willing not to resolve a dice or three in order to claim the battlefield; which gives your opponent a damage and you get to start the next round.

If you get it in hand early Squad Tactics everyone, saving the Tusken for last so you can use his ability after you see your other results. With luck you have a slew of hits you can resolve and now you play the dice denial game until you feel good you can claim without getting trounced.

I play very fast and have no problem with burning my hand. It is the reason I get milled. Watch out for mill decks because they can get you if you run this deck.

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