Simulatore di pescata |
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Probabilità:
0% –
0%
di più
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Ispirato da |
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Nessuno. Solo deck creati personalmente qui. |
Ispiratore di |
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Non ancora. |
Deck104 61
I looked at a lot of eRey/eHan decks before sleeving this up for my first tournament and performed really well. I only lost one of eight games to Kylo/Trooper/Trooper when I mulliganed five cards and got no equipments or Infamous.
I generally mulligan aggressively for Holdout Blaster or Infamous, but would also keep a hand with Smuggling and a 3-cost upgrade.
As you can see, this deck really loads up on yellow cards. If yellow had better upgrades I would have them in there over Force Choke and Rey's Staff, but those cards are pretty solid as-is.
The idea here is obviously to stack actions so you can take 3 turns in a row - Infamous + Hunker Down is great for that when you can pair it with an ambush gun. Rolling and then taking an action let's you do really strong things: obviously you can do damage before your opponent interferes, or you can use Han's disruption to strip their resources.
There are a lot of high cost upgrades in here, but with EIGHT resource sides on your character dice, plus a bunch of random sides on your weapons, as well as smuggling; it really has no issues paying for anything. Also, One with The Force is one of the strongest cards in the game.
One of the things about strategy that a lot of people don't seem to realize is that your first turn of each round should be playing an upgrade on Rey, hopefully with ambush, and rolling out. Mid game you should be able to roll both Han and Rey and resolve some dice, either a big ranged swing or disrupting their resources. This puts you WAY ahead on actions and allows you to do things like reap your resources, or play cards like Mind Trick, Electroshock, and Negotiate as well as claim the battlefield. Mos Eisley Spaceport + Hunker Down before your opponent has time to resolve any Melee Dice is great at letting you stack three actions.
This deck could do a little bit better at disrupting dice, but being able to take out an opponent's Hero before they can even roll out makes up for that in a big way. I think if you want to run this deck in a field of Jango Fett you need to take advantage of Infamous and make sure they aren't getting ahead by using Jango's ability.