Vader Jabba Control

Simulatore di pescata
Probabilità: 0% – 0% di più
Ispirato da
Vader Jabba Control 100 78 14 2.0
Ispiratore di
Horrible Bosses 54 40 14 1.0
Vader Jabba Control 0 0 0 1.0

JaDato000 565

This deck concept is built to be a Villain Control/Mill Deck that still has the ability to dish out damage when needed.

I personally feel Jabba the Hutt has been over looked as one of, if not the best overall Control Character in the 'Awakenings' set. With 2 and 2 and having the ability to reroll his own die after activation, gives you a better chance to hit his and die symbols.

Pairing Jabba the Hutt with Darth Vader seems most optimal to me. Darth Vader is passively providing Disrupt with his ability and causing aggro, to keep Jabba the Hutt safe, all at the same time. Darth Vader gives you access to many force control cards, such as: Force Choke, Force Throw, Immobilize and Mind Probe. All of which have the ability to be played on both Jabba the Hutt and Darth Vader, due to Sith Holocron.

All the force control cards listed above control the game in one way or the other, lets break them down:

Force Choke: This Character Ability Upgrade is offering us Disrupt, Discard and Die Manipulation while still provided 1 unblockable damage for those times we actually need to kill an opponents character.

Force Throw: This Character Ability Upgrade is offering us Disruption on two sides and Die Removal with the possibility of Damage. Even if you remove a die that provides 0 damage to the opponent, removing a die is very powerful because they wont be able to reroll it.

Immobilize: This Character Ability Upgrade is offering us Disrupt and Shields. Shields can be very strong in this deck to keep Jabba the Hutt alive.

Mind Probe: This Character Ability Upgrade is offering us Disrupt, Discard and possibly a lot of damage. The on this card is going to be situational, because our goal is to discard as many cards from our opponents hand as possible. But if Jabba the Hutt becomes the focus of our opponents attacks, Mind Probe on Darth Vader late game could be enough damage to net you a win.

I am also running Crime Lord. I do not, by any means consider this deck to be a Crime Lord Deck. I simply have it as an option. Also, I love the die faces. We have the ability to change 2 of your own die to any side, this works so well with Jabba the Hutt. Not to mention, its providing Disrupt and Shields. This die can also be rerolled with Jabba the Hutt's Character Ability.

The rest of the cards in the deck provide your typical Die Manipulation or Die Removal, while some cards like Power of the Dark Side are providing damage as well.

I hope you enjoy this deck. Please feel free to offer any suggestions or critiques. I will be sure to update this deck concept as I play test it in the coming months!

4 commenti

MajordomoTom 38

Looks strong. I'd like to run my eJango/eVeers against it to see how it plays out.

MajordomoTom 38

Here's a version of the build:

swdestinydb.com

Book 1394

Deflect is soooooo good and can break matches. I'd play it. Disarm seems weakest link at a glance.

MajordomoTom 38

Deflect has hurt my Jango Fett many times.