Team P.A.R. (Power Action Range)

Simulatore di pescata
Probabilità: 0% – 0% di più
Ispirato da
Nessuno. Solo deck creati personalmente qui.
Ispiratore di
Non ancora.

KingOfOdonata 89

*the Trandoshan Hunter are elite, The db does not seems to have an option to make them elite.

I kept hearing about this team on podcasts and I had to give them a go. I never really saw any lists pop-up so I figured I'll toy with it a bit. The key concept of this deck is essentially pure aggro, with minimal removal. Aside from A Sinister Peace and Entangle to help with a few possible big hits, your removal is reactive, like Armor Plating and Riot Shield. Though, those removal options do not help against mill so those may need to be switched out.

Your resource cost on cards is relatively low with fifteen 0's, twelve 1's, one 2, and two 3's. Most of your resources will go into resolving damaging die sides, which Rendezvous helps quite a bit AND is an ambush, allowing you to continue resolving dice as needed, or utilize some other play. While E-11D Blaster Rifle is expensive, it will only ultimately cost you 2 resources and it has strong die sides. You never play it on the Death Trooper unless it is the last character left. And if you are down to just the Death Trooper, you need some other dice to help push through the final damage.

The choice of downgrades seems obvious as they are free or give you resources. I original wanted Jabba's Palace - Tatooine, but it can be more beneficial to your opponent, while you are more likely to be rewarded via Nightsister Lair - Dathomir.

Your pure utility events are Face the Enemy (which feels busted in this deck, especially when you roll out first the Death Trooper), For a Price, Rendezvous, and Truce. For a Price may not seems as necessary with the Trandoshan Hunter power action, but is useful if your dice get blanked or re-rolled afterwards. Or if you roll that poorly on both Hunters.

The rest of the events push aggression and give you damage out of hand to finish off characters more easily with out the need for dice. Between the use of Face the Enemy, decent rolls, and Focused Fire, I was able to drop a triple shielded Darth Vader - Terror To Behold round two with ease.

While I am not sure what the best build is for these three, I suspect we will see a lot of them in the coming months (as long as people were able to get them). As such, I suspect we may see some Dodge played more now. I also suspect we will see the Hunters and even the Troopers show up in more decks as the ability to auto focus is incredibly powerful.

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