Snoke & Broke

Simulatore di pescata
Probabilità: 0% – 0% di più
Ispirato da
Nessuno. Solo deck creati personalmente qui.
Ispiratore di
Non ancora.

Ace Jon 2

Got 5th (5 - 2) in the Swiss rounds at a 41-man tournament, unfortunately lost to an eSnoke/Watto/FOST/Crait in the top 8 - my gracious opponent Az simply outrolled me after we both made a couple very minor errors (forgetting to resolve disrupts at key tempo moments mostly).

Enfys Nest's Marauder is great for getting those early bits of indirect damage in to make your later rollouts that bit more deadly, and Snoking its 2 side for 4 direct + 1 indirect damage is a lovely option later on in the game. It also makes Entourage better! AND it gets Padmé Amidala's Royal Starship in the deck, which is essentially a third Solar Sailer with bonus shields for Snoke or Nute.

Nute helps in the mirror match, either forcing your opponents to potentially lose big cards or start each round behind on ramp. He's also just annoying enough that it's probably worth considering targeting him at some point, although I don't think that's the correct play unless I've been putting indirect on him and you roll into lethal.

Snoke is Snoke.

Improvements: I've only got 1 Senate Chamber, I'd add a second and probably lose Padme's ship for a different hero card (idk what, I guess Easy Pickings). Padme's is great, but senate chamber does a lot of the same for 1 resource less.

I think Hired Muscle is an upgrade to Fickle Mercenaries, but they weren't standard legal at today's tournament.

I'd also swap out the Sound The Alarms for something else as they just don't do enough work against the decks in the modern meta: Yoda, Palp, Snoke just don't care when you reroll some damage sides. I'd be tempted to put in Tactical Mastery so I can make the most out of the focus sides this deck puts out.

I'm not sure on Tech Team. It's great in round 1, but it's basically a dead card after that.

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