Flips

Simulatore di pescata
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Nessuno. Solo deck creati personalmente qui.
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Non ancora.

Luke_Skywalker 371

Of course this is not my original deck, I’m practicing improving my writing and my analytical skills by breaking down decks that I think could be good in this meta.

Without Further Ado I give you Flips CHARACTERS Mother Talzin - Nightsister Matriarch: Talzin will always be able to focus one of my dice to a desirable side. Every card in the deck is odd costed, meaning that the flip is guaranteed.

Count Dooku - Darth Tyranus. Dooku is Talzin+. He has his ability to flip a die to a melee side and also the ability to turn a opposing melee die to a blank. this is critical against the likes of Vader.

BATTLEGROUND Rift Valley: Claim and remove a die showing a value of 2 or less. This deck always has that claim online. This is not true of opponents.

UPGRADES Energy Bow The low, odd cost of this weapon makes it almost an auto-include in this deck. It has some great sides, amazing consistency on Talzin, and re-roll synergy with Triple Threat.

Crystal Ball. This card gives you knowledge of what’s coming, allowing you to blank a die instead of focusing a die. Critical Talzin tech.

Dagger of Mortis: melee sides provide synergy with Dooku, and pull shields from enemy Characters to the equipped Character.

Darth Vader's Lightsaber: We have strong Character dice, putting them back into the pool is great.

Force Illusion: mitigation through discarding cards. Game changer.

Force Jump Repeatable flipping dice to Blanks.

Force Lift: essential Tech against Vehichles

Force Wave: Tech against 3-wide.

SUPPORTS

It Binds All Things: Just economy.

EVENTS

Boundless Ambition: Refill your hand, huge.

Conflictedreroll a character die, and also an Energy Bow and get some added bonus.

Dark Ritual potential game swing as it puts a character back with at least 5hp.

Rise Again value and a heal for 5. Solid

Feel Your Anger because we’re flipping a lot of dice to Blanks this card has increased value.

It Will All Be Mine Similarly to Feel Your Anger this card allows us to actually resolve your opponents dice against them.

Overconfidence This is a cheap removal that can effect two dice.

Snare: Shuts down a turn. very defensive.

Witch Magick: Heal for 3. in this deck, this card is more valuable than Force illusion.

Triple Threat. This combos well with energy bow. It also offers a bit of control because of after the reroll you get to turn a die.

All in all the strategy is to play a high control, mid-range deck that wants to get the most value out of the sides it has, and resolve dice economically for maximum benefit.

Favorable Matches.
This deck is very well equipped to handle most of the Vader Builds I have seen. Controlling Vader’s dice while leaving them in the pool.

The strength of this deck is that it in fact doesn’t have a ton of weakness in it’s matches. It can flip the tables by any deck that doesn’t action cheat especially hard.

My suspicion is that this deck will have an uphill battle against mill decks. This is mostly because mill centered characters don’t have melee sides to be blanked by Dooku’s activation ability. best strategy is to simply kill a character quickly and intensify pressure.

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