Fastest Ship in the Deck

Simulatore di pescata
Probabilità: 0% – 0% di più
Ispirato da
FatFalcon 19 13 15 1.0
Ispiratore di
Non ancora.

darthseval 15

This deck has undergone several revisions over the past two weeks, mainly fine tuning the characters being used and making those hard decisions like whether or not to have doubles of Second Chance and C-3PO in the draw deck.

Mulligan or Keep? The one card I cannot stress enough to play if you get it round 1 is C-3PO. His ability to change dice types is incredibly powerful as your first play. Sure there's a chance he's going to get trashed early being a 1 cost support, yet the benefit of C-3PO as a first card played will help a lot in getting the perfect start.

It is possible with this deck to finish the FIRST round with the following supports in play:

C-3PO Millenium Falcon Escape Craft Shadow Caster with (2 upgrades)

That's 14 resources worth of deployment ROUND ONE!!!! Of course this is all dependent upon what your opponent does and what you draw. This is the perfect scenario so don't necessarily count on it.

How that start up was achieved (basic gameplay of this deck)

In my starting hand I drew the following cards: C-3PO Shadow Caster Targeting Astromech R2 Astromech Truce

TURN ONE Played C-3PO (Resources now at 1)

TURN TWO Activated L3-37 - rolled blank

TURN THREE Activated Anakin and adjusted L3-37 to the double focus side. (Anakin rolled 2 resources)

TURN FOUR Collected Resources (Resources now at 3)

TURN FIVE Activated Rebel Engineer - I did not use the special ability. (Rebel Engineer rolled a resource)

TURN SIX Collected the Rebel Engineer resource (Resources now at 4 and still C-3PO and double focus on table)

At this stage Anakin was taking damage and I didn't have any way to avoid this at the time. He had served his purpose in the grand scheme of things. He got that double focus out ready for when the Falcon was deployed.

TURN SEVEN I should have mentioned before that I had control of the battlefield. It allows me to make vehicles cost 1 less. Anyhow... onto the play. I set the Armored Reinforcement plot aside so I could play the Falcon for 4 cost instead of six (battleground effect + plot effect) - then added in the Escape Craft as part of the Falcon deployment. Pretty good eh? I didn't have any resources left but that didn't matter given the fact 3PO was still in play as well as L3-37's double focus.

By this stage of the round my opponent had basically done all that his deck was going to allow him to do. Knowing what I had done with the Battlefield, he claimed it to prevent me playing more vehicles cheap. As soon as he claimed I played out Truce to get a resource.

Falcon rolled out and I got a 4 damage for 1 resource Escape Pod rolled 2 resources Grabbed more resources - I now had 3 in total. Did 3PO's ability on the 4 damage to turn that into 4 resources (Cost 1 - I now had 6 resources) Played the Shadow Caster for 4 resources (I didn't have battlefield now) Played the Targeting Astromech for 1 and the R2 Astromech for 0 on the Shadow Caster. (I'm now on 1 resource) Rolled in the Shadow Caster, focused it with the targetting astromech to 6 damage for 1 cost (because of two upgrades on it) and then much to my opponent's relief I claimed. All cards played out of my hand and everything I could hope for the next round.

All that being explained should give you an idea how the deck can ramp up. I hadn't even done the Escape Craft trick to get another reroll or 2 resources)

This deck is solid even if you don't get that dream start...

1 commento

vitalis09 331

I think I have seen this before... ;) swdestinydb.com At least link the derived please :)