The Mamas and the Papas

Simulatore di pescata
Probabilità: 0% – 0% di più
Ispirato da
Nessuno. Solo deck creati personalmente qui.
Ispiratore di
Non ancora.

toyboatpirate 48

Talzin/Kallus build for a store tourney tonight.

Goal is to have few, potent dice. Talzin and Kallus both have abilities to focus to high damage. Resources can be tight, so the preferred turn is:

  1. Roll out Kallus
  2. Resolve damage (if possible). If not, then armored support, Talzin, or power action (in that preferred order). Then resolve.
  3. Assess resources; drop an upgrade on Talzin if she's still ready, or remove some dice if there is anything worrying.
  4. End turn with 1 resource, to start next turn with 3 for bo-rifle (ambush) or an early snare (brutal). (or spend all resources then claim battlefield).

Ping them with armored/coven. Lots of damage sides for armored support. All odd costed for Talzin odd shenanigans. Spend your resources each turn to benefit from dry fields, with goal of starting next turn with 3 resources to ambush, snare, or law & order. Remove shields with frighten (ambush), then swing in big; next turn roll in maul's again (for free until 4/11/18!). I know there are 3 damage types represented, but the reroll/focus pieces let you choose your best line for the turn.

Other considerations: Fang Fighter. Not enough damage sides, though the Ambush for 3 is nice. Targeting computer/I have you now. Might be better than mislead, but both are situational. I may drop Mislead and/or Jedi Rival for these 2. Phasma's blaster. 4 damage sides for 3, but it hurts to waste that redeploy without Phasma. Auto-cannon.

Nessun commento