Progetto originale di Alsciende (NetrunnerDB and ThronesDB).
Modificato ed adattato a SW Destiny da fafranco82.
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Tradotto in italiano da Klark.
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Ok since i did build very similar deck some input from me:
7 expensive upgrades. Thats bad. No way you gonna play more than 2 of those. IMO much better way is to stick to those 3 cost force abilities (2xPush, 1-2xWave, 2xThrow. Rend is not very good in this particular deck imo) and 2xHolocrons. Yes i know holos are even cost but its just 2 of them. Few games i did play with eVaderTalzin maybe only once i did hit holo as topdeck. No much of an issue.
2x DarkCounsel, 2xCrystal Ball. It just has to be 2x.
Too many dice manipulation supports. You have force strikes, Talzin, Ball and Counsel. No need to throw 4 additional cards(!) that only reroll dice.
Events are pretty solid. I have no supports in my version and 12 removals. With Holo and all your damage being free you will have no trouble paying for all that. Remove Feel the Force (another dice manipulation!!) and add Endurance (what good are your manipulated dice if they are removed?). Mislead? Deflect? Feel your Anger? Overconfidence? They are all very solid removals in this deck.