Blow it Up

Simulatore di pescata
Probabilità: 0% – 0% di più
Ispirato da
Nessuno. Solo deck creati personalmente qui.
Ispiratore di
Madder Bomber 3 2 0 1.0

bradlemos 28

Deals a ton of indirect damage. Resistance Bomber is probably the top card you're looking for in the opening hand, along with Planned Explosion.

I love that Jar Jar Binks - Clumsy Outcast is in this build and at times he's enough of a distraction to keep people from targeting Wedge Antilles - Squad Leader from the outset.

Overall it's a fun deck to play and feels like it can hold its own against some of the heavy hitters. Looking to test it out in a tournament soon.

7 commenti

cjnj193 265

Kinda feel Jar Jar needs to be thrown Into The Garbage Chute in this deck

sageleader 2

I agree with @cjnj193 you definitely need that card. I have a version of this deck with Rookie Pilot instead of Jar Jar Binks - Clumsy Outcast and it's very good. I don't like that Jar Jar can be used against you. Personally I don't think you need Quadjumper and Lookout Post are good in this deck. You can instead add Y-Wing and T-47 Airspeeder as they provide some ranged sides and work well with Rookie. I don't know how you plan to keep the battlefield so often if you are running vehicles and 3 characters, but cards like Superior Position and Defensive Position are worthless if you can't.

Destry210 732

In order to do your Planned Explosion round 2 or 3, you need Easy Pickings twice, Into The Garbage Chute twice, Rally Aid twice, C-3PO twice, T-47 Airspeeder twice and Republic Cruiser twice, Vandalize twice, Electroshock twice, Negotiate twice. You don't need Ground Battalion, Lookout Post, Quadjumper, Attack Run, Mend, Superior Position, Special Modification, Defensive Position. The T-47 Airspeeder and Republic Cruiser can enter play easily with Tech Team or Rally Aid. The Resistance Bomber can also benefit from Rally Aid and Tech Team. I would replace Jar Jar Binks - Clumsy Outcast with Ezra Bridger - Force-sensitive Thief because of the resource he can provide more often than Jar Jar Binks - Clumsy Outcast. Definetely a good idea of deck to exploit for Planned Explosion.

bradlemos 28

I looked at Into The Garbage Chute and on a second glance, I think you're right about putting it in (swapping it out for Superior Position).

Honestly, I find Jar Jar to work in favor for me about as often as he works against me. Hard to quantify but the Rookie Pilot swap is something to consider. I honestly haven't found a need to incorporate ranged damage. A lot of strong two character combos that people are playing, and once you take out one of them with Planned Explosion the indirect damage is essentially just damage. I tried versions where I was using Mortar Team to do ranged damage for a kill shot and found I never actually needed to do it. I've found adding a second damage type really just slows down my resolving ability (and with so many supports it adds up).

The battlefield control issue is one that I've been able to resolve in two ways. First, Deploy Squadron, Attack Run, and Partnership (which I see is an error I need to correct - my current version swaps Special Modification for Partnership) helps me to move pretty quickly at times when I need to. Second, when I have Ground Battalion in play I regain control every time I activate the support. But your point is well taken. Quadjumper has been surprisingly effective for me. Wedge Antilles - Squad Leader's ability to turn that die face to a 2 has been pretty nice. But obviously getting the Y-Wing's could be pretty great as well.

So that's my rationale for everything, but all really good ideas and things definitely worth thinking about.

Thanks for taking the time to comment, really appreciate it - I'm gonna rework it a bit more based on @cjnj193 and @sageleader ideas. Thanks!

Destry210 732

I just got another idea for you. Put in there Hired Gun instead of Jedha Partisan. Your team should be Wedge Antilles - Squad Leader elite, Hired Gun and Ezra Bridger - Force-sensitive Thief. You will get more money more easily to pay for your 3 cost support if you don't get Tech Team or Rally Aid in play. Also, to use the power action on Runaway Boomas, you need money. You want some characters who can help you with money. Also, Hired Gun has a 3 and 2 which are perfect for Planned Explosion.

Destry210 732

Check this deck I've made with the idea of doing Planned Explosion 2 times (I did put 1 cheat to get back a Planned Explosion in the discard pile). Also Docking Bay - Finalizer as the battlefield help put in play some of your support that could have been vandalized near the end of the game when you can claim. I also put two vandalize to remove Force Illusion or Ancient Lightsaber. Here is my deck without Rivals swdestinydb.com If you can put Rivals cards in your deck, Fang Fighter is a must and I would replace 1 Republic Cruiser and 1 T-47 Airspeeder for it. I have played many tournaments with the small vehicles using Rose - Skilled Mechanic with Aayla Secura - Jedi General and Ezra Bridger - Force-sensitive Thief. I think the Planned Explosion can actually be more aggressive faster than the small vehicle deck. If you get Hired Gun and Wedge Antilles - Squad Leader on their 3 and Ezra Bridger - Force-sensitive Thief on a 1. You can do a Planned Explosion first round without having put any support in play!!! C-3PO should be the MVP of the deck because he can change big value symbol for money or discard or shield or direct damage. His versatility is so important that he is often vandalized. But, with Docking Bay - Finalizer, you can bring it back from the discard easily!

Destry210 732