Jango PewPew

Simulatore di pescata
Probabilità: 0% – 0% di più
Ispirato da
Nessuno. Solo deck creati personalmente qui.
Ispiratore di
Jango Troopers 1 0 0 1.0

Hutt Cartel Wrocław - Bert 119

Deck idea is pretty simple. Play as many weapons on Jango as it is possible, and activate him on opponents turn. When Jango is almost dead, replace all his weapons for redeploy ones, so troopers will finish the job. The one matchup i am afaid the most is any deck with Bala-Tik - Gang Leader. The only option to work through is simply fast kill that little brat, and you are mostly fine.

Deck is pretty competetive while using only 2 legendaries. If you don't have X-8 Night Sniper, you can use the other perfect legendary card Z6 Riot Control Baton or any other weapon as you want like Ascension Gun, Captain Phasma's Blaster or even Jetpack.

The cards that i am not sure if should be still in deck: Armor Plating - in most of times it is not about survival, but to kill as fast as possible. It takes a slot when, you can add another weapon. Not sure about it, but will try it for at least few more games. Logistics - I don't think i need that many resources. #Truce do it better as i can play it, and resolve my paid sides on dice. Tactical Mastery - Deck is already pretty fast. The only reason why it is still in deck is becasue, when jango dies and got lots of weapon on the trooper i could still use the action cheat and deal massive damage.

Cards i am thinging to add: Personal Shield - It is pretty awesome card to be honest i believe it is dug in every single turn if you are lucky, with additional -1 dmg for ranged dmg. Dug in - You are fast, most of times you will claim before opponent and easy shields for 1 resource is always awesome.

Frozen Wastes - Starkiller Base - My current battlefield is awesome because of all the paid sides of my dmg, but another removal for character dice is always fine i guesss?

About the opening hand: it depends who you are playing against. If it is those shield decks like Qui-Gon Jinn - Ataru Master, you want on the hunt so bad. As for other decks, DH-17 Blaster Pistol or any other weapon is fine. Removals are always welcome.

Play idea: Play a weapon on Jango Fett - Lethal Mercenary, activate those pesky stormtroopers and if oponent will activate his character you activate jango and do serious dmg. Keep repeating this scenario until Jango looses lots of his HP. Start to replace weapons for those with redeploy, so you'll have loaded Troopers. When oponent passes, and you play a weapon or do a little dmg, don't feel too bad to pass afterwards, to just play the next round. More money is always good.

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