Bazunkar Control

Simulatore di pescata
Probabilità: 0% – 0% di più
Ispirato da
Nessuno. Solo deck creati personalmente qui.
Ispiratore di
Bazunkar 4 3 1 2.0

Majshark 22

This deck is all about about milling backed with board and had disruption.

It is simple in design and playability. Use the myriad of events and supports to mitigate opposing damage & resources while forcing deck, hand and resource destruction. The characters have five total character dice (ideal for Unkar’s ability) and 25 total hit points.

CHARACTERS: Unkar Plutt - Junk Dealer is the center piece of the deck as his dice and ability provides the deck with all the basics (disruption and resource acquisition) it needs to function. Strong disrupt and resources sides (two faces each) make Imperial Inspection and Salvage Stand effects happen consistently. His ability both aids the mill aspect of the deck (discard) while potentially & simultaneously adding resources.

Bazine Netal - Master Manipulator fits well into the deck as her dice features disrupt, discard, resource and shields. Her dice helps feed Imperial Inspection and Salvage Stand and the strong 2-shield side feeds well w/ Unkar’s ability. While her special is virtually irrelevant to the deck, it can be used to at least provide a resource via Hounds Tooth or provide some strong utility versus decks that make strong use of shields.

The inclusion of First Order Stormtrooper give the deck access to some key red cards (Imperial Inspection and Fall Back), 7 extra health for an opponent to go through, a die that lends itself well to Unkar’s ability (two sides with value of 2) and the range sides makes Loose Ends a very cost effective mill option.

LOCATION: The deck is slow and rarely claims. Since the focus of this deck is control and not damage, Medical Center - Kaliida Shoals is a battlefield of choice as the opposition benefiting from it's claim ability is unlikely. And if the opponent claims, you take first action.

UPGRADES: Personal Shield and Hunker Down are the only upgrades in the deck, and both serve the purpose of protecting the characters. Personal Shield’s die is also strong in conjunction w/ Unkar’s ability.

SUPPORTS: The deck relies on the supports to control the board each turn. Along with Imperial Inspection (upgrade and upgrade die mitigation) and Salvage Stand (resource removal), Interrogation Droids help provide consistent hand destruction. Hound's Tooth aides in resource production, shield generation and fueling Unkar’s ability.

EVENTS: Many events are included to mitigate damage (Electroshock, He Doesn't Like You, One-Quarter Portion). Fall Back can be the great equalizer, potentially eliminating a lot of dice damage from heavily-upgraded opposing characters. Also, with only four upgrades in the deck, Fall Back will not likely affect this deck. Friends in Low Places, Buy Out and Loose Ends are the cards that fuel the discard/mill engine. This deck is not resource intensive, thus the extra resources can be funneled into Buy Out.

OTHER NOTES: The deck started out having a couple of guns to ensure Loose Ends was always available and give the deck a potential to pick off a weaker character. However, the guns were just reroll fodder and I was never inclined to play one. Probe Droid was tried in the deck, but it was largely ineffective. I really wanted to like this card, but even for just one resource, there simply isn’t enough bang for the buck. Cable Launcher is being considered and may find a home in this deck. Depending on the meta, Rend may find its way into the deck for opposing Running Interference, Salvage Stand and (to a lesser degree) Imperial Inspection shenanigans.

2 commenti

ruce 91

Mulligan for the personal shields? What is cheat in there for.? This is a good deck at first glance. I like it

Majshark 22

Thanks for the praise, ruse. Truth be told I don't usually mulligan down to Personal Shields as the deck usually has enough mitigation to buy some time. An opening hand with Hounds Tooth has been big, however, especially with it's resource production. I include Cheat in the event I need to fetch something beck mid-to-late game; it's not always used, but nice option to have.