Kan/Sa Wren (+guide)

Simulatore di pescata
Probabilità: 0% – 0% di più
Ispirato da
Nessuno. Solo deck creati personalmente qui.
Ispiratore di
Kan/Sa Wren 0 0 0 2.0

Thien_Adelaide 40

This deck plays pretty much like the hero version of Vader/Raider (pre-Fast Hands errata) except Sabine has in-built Fast Hands (a better version in fact cause you can resolve multiple dice with modifiers after activation).

You'll notice there's only one thermal weapon in the deck. While its nice to save a dollar playing a thermal weapon, its almost always better to roll in Sabine Wren - Explosives Expert with an ambush weapon so you can resolve any damage immediately.

In your starting hand your looking for a Smuggling and any ambush weapon. Ditch your ambush weapon with smuggling and then next turn roll in Sabine to play the ambush weapon, with the ambush action you can resolve your dice. Two 2 cost ambush weapons is also a good opening hand cause you can play the first weapon, overwrite with the second weapon then activate to overwrite again from the discard to resolve dice immediately.

Tips on playing the deck:

This deck is pretty much unbeatable if your rolling hot as its not possible to dice control. You've also got access to the best survival cards in the game with Second Chance and Force Illusion as well as plenty of dice control. DL-44 Heavy Blaster Pistol looping is pretty broken. Running Interference will also frustrate your opponents quite a bit. A fun deck to play as but not against.

2 commenti

ordinaryjedi.ddu.network 834

How many games have you played with this? Have you got a rough W/L ratio?

Thien_Adelaide 40

Went 3-0 in a weekly store championship and I've played a lot of games against the Poe/Maz my friend runs. At least a 80% win rate against Poe/Maz, force Illusion really helps with finding upgrade (especially when it blocks 4-5 damage) and once DL-44 Heavy Blaster Pistol are out, Poe loses one or both his dice each activation. A little harder against 2 player builds if both characters are even strength (e.g. FN/Kylo2) but it still wins 65-70% of the time. Vibroknife is tough to deal with cause force illusion is pretty important to consistency. Very one-sided against control decks cause you've essentially got hit and run every turn with Sabine.