Bae Rey Thermal Loop w/guide V2

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Bae Rey Thermal Loop w/guide 3 3 0 1.0
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RxDevera 38

Well, here you have it. The new hyperloop combo. Empire at War's first negative play experience. Running Interference is the card that makes this deck happen and it causes an unbeatable loop that guarantees a win.

So what is the combo? Well there are multiple ways of pulling off and doesn't require Rey - Force Prodigy and Sabine Wren - Explosives Expert together to do it, however I find them to be the most effective. The basic loop is to have a board state of 2x Running Interference and Fast Hands on Sabine. Because this is a Rey action cheat deck, we are going to assume that we have control of the battlefield. So first turn of the round, you play an ambush on Rey to get two actions, which leads to exhausting an RI (so your opponent cannot play a card next turn). Your first acton, you activate Sabine, and exhaust another RI (so your opponent cannot activate next turn), roll out and resolve your die with fast hands (it does not matter what it is resolve it if you can). Your second action is to claim, always claim!!!!!!! Do not pass, do not reroll, do not play a card. You must claim. Assuming your opponent has no action cards (we will go into detail later) then the only option for your opponent is to pass ( due to RI blocking both available actions). So the round ends. Well, because we have Starship Graveyard - Jakku, another ambush weapon goes to the top of the deck, the next rounds begins and we repeat the sequence. Once the loop starts, it is impossible for your opponent to play, it might take several rounds to fast hands out damage, but you will slowly beat your opponent without them playing a card.

Explanations:

Sabine Wren - Explosives Expertvs Han Solo - Scoundrel: It's a tough call. Han is more durable, and will likely win the battlefield. However, Han cannot perform this combination by himself. Rey must be alive for this to work. Sabine can do this by herself either by having thermal paint in the discard pile and infamous as a support, or with fast hands and having an ambush weapon in the discard pile. First you play a yellow upgrade on her and exhaust infamous for ambush. Then before she is activated you play a weapon on her from your discard pile (using her ability), if it has ambush, you do gain that extra action so you can use it for claiming. Activating her exhausts the other RI. Thermal Paint does a damage and if you have a resource pay for the extra damage. You then claim with the extra action and put thermal paint on top of the deck. That is why I prefer running Sabine over Han.

Rey - Force Prodigy vs Ezra Bridger - Force-sensitive Thief I really don't have a reason of why rey is better than Ezra, other than the fact that I can do the infinite combo with Rey, but I cannot with Ezra.

Starship Graveyard - Jakku vs Docking Bay - Finalizer: this is a tough call. Docking bay makes it easier to get out the supports, however starship graveyard allows for Rey to accomplish the loop (by having thermal paint on rey and looping ambush weapons on her, it guarantees 1 damage per turn)

Rend, Disarm, Sabotage: These help get rid of action cards such as Luke's Protection, ancient lightsaber, backup Muscle, etc...

Vibroknife, Force Illusion and other blues/neutrals: I know force illusion and vibro do not work with infamous, however Force Illusion gives a character extra health while also milling out the supports you need, while vibroknife work well with Rey and destroys Hunker Down.

Scavenge, Cheat: These cards help me get to what I need.

The rest of these cards are about surviving, pick and choose your preference. I'm not sure this is fully optomized just yet, so suggestions are welcome! Good luck to everyone, you will probably not have any friends after playing this, as it is NPE to the max.

By the way, if you win the roll off and start with RI, RI, and 3x 2 cost ambush weapons, you automatically win the game.

4 commenti

LoboGuarah 1

Ok. Now i believe in an Infinite combo. But this can still be dismounted @_@ Hopefully Rend is a thing. So is action from cards on the Battlefield.

RxDevera 38

@LoboGuarah Scavenge and the battlefield help against rend. Action cards can really hurt this deck, however there are some options such as Sabotage, Rend, and Disarm that help against it. But then again, those cards can become dead cards. We'll see what other decks people come up with to counter this and how the counter decks fare against other decks

Doubletap 1

A question regarding [Running Interference] and the lock down that this deck makes use of. Would [Cad Bane - Vicious Mercenary] get around it as he can activate using his card action?

RxDevera 38