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Support This | 2 | 0 | 0 | 1.0 |
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Non ancora. |
Blimblard_Blith 17
Derived from the Endless $wag 2.0 by BeNNyBiLL.
I lost the Z6 Riot Control Baton as it didn't pair up with the ranged modifiers as well a the Rocket Launcher does. Have little to no econ problems with the deck, so Rocket Launcher works extremely well.
Lost New Orders as Battlefield doesn't matter much to me, but will consider switching it back if I run into too many problems with opponents abuse of their own. Added a second Slave I and two AT-ST to cheat out with Quadjumper.
The core play of the deck is the same, let your opponent play fast, decimate their economy. Then tack your time, get out a bunch of supports and big guns and grind them away war of attrition style.
Planning to take this to a tournament in the next week or so, and will be playing it in some league games this week and will report back.
4 commenti |
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I get what you're trying to accomplish here, but I think you've missed the mark a little with removing so many of the shield granting upgrades. Part of what makes endless swag amazing is it's ability to soak up damage. |
Vibroknife's are so prevalent in the local meta shields are borderline pointless. Plan on testing this soon. You could very well be right, but Vibroknife has devalued shields greatly. |
While I agree that shields have less value, the shields help a TON in the Palp match, and the Maz Poe match. In the matches where you see a lot of Vibro you know which cards to pitch for rerolls. |
Played Endless Swag yesterday for the first time and was very intrigued. Will def. give this version a try as soon as I get my hands on 2 Quadjumper. I am interested to see if one can consistently bring out the big supports with it. Lets see how big a resurgence cunning makes.