Simulatore di pescata |
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Probabilità:
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di più
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Ispirato da |
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Nessuno. Solo deck creati personalmente qui. |
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Sabine's Trap | 0 | 0 | 0 | 1.0 |
Spectre 51 - Starfighters Italia | 0 | 0 | 0 | 1.0 |
Spectre_it 131
[17/01/2018 update: Added video Link in the description]
I've been working on this deck for 3 months (i've been helped by a friend from Texas during testing, building and tuning) and i've been really pleased with the result.
[Deck Explanation at the end of the description]
This has been a small Regional Tournament, with 17 players. I've started the pairing with a Bye from the Local Store Championship, so i've had time to check for other player's deck. There were: -4x eQuiGon eKanan (4th and 2nd Place) -4x R2P2 (3rd Place) -2x eSabine Kanan (i've been really surprised to find a mirror match) -1x eJabba eUnkar -1x FOTrooper, FOTrooper, Guavian Enforcer, Ciena Ree -1x Rieekan, Padme, Jedi Istructor -1x Death Trooper, Death Trooper, Guavian Enforcer -1x eAshoka eKanan -1x eGrand Inquisitor, e7th Sister -1x ePalpatine
During the 2nd match i've meet R2P2, that went down with a planned NTMTO combo for 14 damages. 3rd pairing has been vs a 4 character deck (2x FOTrooper, Guavian, Ciena Ree) focusing my fire on Ciena, then on the Guavian and taking down the 2 Troopers in a round. 4th game has been my only loss during swiss pairing, going vs a Rieekan mill deck: I've been winning during the whole game but during the last 2 rounds i've not been able to deal more than 2 damages to Padme (she had 4 or 6 hp left) and i runned out of cards and rerolls (obtaining only 2 damages after 2 rerolls of 2x Dl44, 1x X-8, 2x Sabine dice, 1x Kanan dice +2 Force speed). 5th game has been a mirror match (the player is a friend that asked me not to reveal his lineup. Let's say that our version have a different aproach to reach the same goal) that i won at damage count.
The semi-final pairing had me vs my 1st opponent, running R2P2; a video will be uploaded soon. I've won the 1st game with the usual NTMTO combo, same for 3rd game. Lost the 2nd game as i've not been able to obtain enough resources.
Final game has been vs eQuiGon eKanan. I've used Second Chances and Ipersonate to keep myself alive enought to deal OTK damages with Sabine and guns + NTMTO. To be honest, the 1st match has been conceded after a kill with a natural 8 damage Sabine vs a fully loaded up QuiGon.
[Deck Explanation] The decks has as main strategy to load up Sabine with lot of Ambush guns (DL-44, X-8, Holdout) and Jetpack (for the +3r Side AND for the special, allowing for a meelee removal) to deal fast not-removable damages (Activate Sabine, Play Gun from discard, Roll and resolve with ambush). Claiming early allows for a quick activation/kill during the next round. After the 1st kill, it's time to shield up Sabine with Second Chance, Force Illusions OR to move damages with Impersonate (WARNING: Don't kill Kanan moving damage, always leave him enough damage to force your opponent to decide between killing Kanan or going after Sabine again). Kanan is a good companion for Sabine allowing for a quick resource, a focus into 3r damage, 2 free damages or 3 shields with Caution. Force Speeds are an extra ambush for Sabine, making her activation an "ambushed" one; 4 actions in a row are gross and really strong!! Running Interference is a MAIN card, as it allows you to take time to Jump (activate Sabine overwriting an ambush weapon, forcing your opponent not to activate, and resolve to then use Hyperspace Jump, getting an advantage over your opponent with a free turn) or to enable the NTMTO combo (activate Sabine with an ambush weapon, Play NTMTO to prepare you dice and force your opponent not to play cards (removals)).
Mulligan:
- Ambush Weapon (1 is good, 2 is better, 3 is great, 4 may be too much)
- Force Speed
- Removals (Loth, High Ground of Caution as a free 3damage removal) OR a Resource Generator (Smuggling + Weapon > Truce > Stolen Cache(gold vs R2P2)) Extra: If u win the roll, take your opponent field for shields; you will be claiming a LOT.
Standard 1st Turn: -Activate Kanan (or play Force Speed, THEN Activate) -Take Resource OR deal 2 dmgs then reroll 0 dice discarding a gun. IF u have disrupt, gun or null: really reroll. -Activate Sabine, Play Gun from discard obtaining ambush and roll. -Resolve Damage -Remove damages > Take Resources > Take Shields -IF the field can be claimed by your opponent: Taunt to force them to lose damage getting in hurry and claiming OR claim.
Next Turns: -If a One Shot Kill is possible, Activate Sabine. If not, repeat the 1st turn.
WHEN TO PLAY SECOND CHANCE? As soon as it becomes REALLY necessary; Sabine needs as many guns as possible, don't overwrite them if not necessary. WHEN TO PLAY FORCE ILLUSION? When needed, possibly end game when both Second Chance have been used; if u have no guns in discard, u can try overwriting one to gain an ambush activation later. Milling with Force Illusion is really dangerous, as a NTMTO or a Second Chance can be lost. WHEN TO PLAY NEVER TELL ME THE ODDS? When it can kill a character with 0% failure chances.
[CARD CHOICES] 2X Cards: DL-44 - Best 3 cost gun in the game. Removal, Ambush, 3dmg side X-8, Holdout Blasters - Ambush guns. (X-8>Holdout) Force Illusion, Second Chance - Allow for more chances to win the game Force Speed, Running Interference - Combo engines High Ground - Counter to Kylo2, it's the blue version of Electroshock Hyperspace Jump - Free Activation for Sabine, Saves life when a GodRoll is ready to deal damage, Changes the Battlefield with your one Loth Cat and Mouse - Free Removal for unuseful dice Never Tell Me The Odds (NTMTO) - Combo damage, game ender, OTK generator Truce - Free resources usable as soon as u need them (DL-44, Hyperpace Jump, NTMTO, High Ground, resolve 3/1 damages)
1X Cards: Jetpack - good dice for Sabine, Removal for melee decks. It is useful to overwrite an ambush gun if 0 are in the discard pile Stolen Cache - it takes the slot of 2nd Smuggling; it is a tech vs P2R2 Smuggling - Read above Caution - Kanan die is gold, wasting it is a bad thing. A 1st turn caution can make a big difference. Playing a 2nd can have 0 value if kanan (or Sabine) dies. Impersonate - Read above. It is a 3rd (5th if we considerate the 2x Force Illusion, 7th if we considerate the 2x Jumps) Second Chance
Magus Caserta (the store where the Regional Tournament has been played) uploaded the final match video: https://www.facebook.com/magusonline/videos/729923567206367/
Need any more info? Any question? Feel free to ask!
44 commenti |
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Can you further explain why Stolen Cache is a good card? It just looks like a one time way to get a resource at the expense of two actions and a card slot. How is it "tech" against R2P2? There's something I'm missing. |
`@Stephilmike': If you go second (and you should NEVER leave the shield at your opponent) you will play on the battlefield that makes you bounce a support from discard (or hand) into play at -1 cost. My deck isn't fast enough to claim every time vs R2P2, thus giving me an extra resource before claiming (Stolen cached action, opponent action, then claim). If i have my battlefield i willing just play it when i'm out of action and I have spare time, when I don't want to claim yet or to prevent a double pass... or as a reroll, if I really don't need it. Extra: my friend says that "having two scavenge in hand is a bad thing" as u lose a resource |
@everybody: first time writing a description, the site removed every "new line", making the card choice and the Turn sections a bit more compact and harder to read. Sorry for that |
Interesting list, Jetpack and Stolen Cache should be Maz's Goggles, other then that looks good |
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The goggles go on the partner which is kanan in this instant. They either take removal from there hand or fix your dice when the random gods fail your ambush roll Which happens alot more then you think |
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@Spectre_it thank you for sharing deck list and the write up! Very good. Congratulation to your win at the tournament. |
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@specte_it: Today I had a test game versus eJabba/eHux and I habe to say: very impressive! Very good deck construction! Congratz to you. |
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Really like this deck! Don't you feel like in Some matches you have to little dice control cards? |
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Update: Magus Caserta (the store where the Regional Tournament has been played) uploaded the final match video: www.facebook.com |
I love this deck! Any thoughts on using Draw Attention instead of Impersonate? It's only two health but zero cost. Also, what about Concentrate instead of NTMTO? Only two dice manipulation but one less resource cost. Last question, would you consider Yoda instead of Kanan with Legacies out? |
Concentrate is a good card, but I can pay 1 more resource for 3 more dice (+6/+9 dmgs). It is the card I use to make a quick kill an annoying character in the first turn or to end the game if 6 damages aren't enough. I can seem 3 resources being an high cost, but the deck can generate a lot of money that has to be spent for the first 3 weapons. Ideally i have a kill turn 2/early 3 and 4+ resources turn 4. |
Yoda question: i like Yoda, but it is not as fast as Kanan. Bonuses points for Yoda: it can be a good decoy as 1st target and generates resources. |
Today I played against R2P2. 1-1. You Need to take out rey latest in the second round. I will test more. |
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I usually go for character having the most upgrades.
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Sorry, I missed the R2P2 message from Keep in mind that this deck can output 12/15 dmg in an activation, killing a full-health character: if you keep them both at 9 hp you can decide what to hit WHEN you have the combo! (going after Rey will usually force your opponent to equip weapons to Poe and vice versa) |
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I had troubles with R2P2, but i think that every deck able to kill Sabine during early turn 2 can be a problem |
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Did you consider planned explosion (https://swdestinydb.com/card/02116) or outmaneuver (https://swdestinydb.com/card/02149)? I am considering changing planned explosion with one hyperspace jump. This covers the case your upgrade dice are showing sides with resource costs and no resources are available. In addition I see outmaneuver being a tech for R2P2 and for Ezra/Rookie Pilot/2xhired gun. Any comments from your side? Thanks |
Planned Explosion: i see what you want to achieve, but usually i keep 1 resource to pay a 3/1 side. I don't like Planned Explosion in this deck, As for the counters, i've rarely had problem with 3-wide decks, being able to take down a char turn 1/early 2 and taking the lead of the game. (Same for Bala Tik) BTW, the meta has changed and this deck is taking dust in my collection, at the moment. |
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Ho vinto un torneo utilizzando il tuo deck come ispirazione, :)) |
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Pescara Rulez! :P