Unkar Nines Death

Simulatore di pescata
Probabilità: 0% – 0% di più
Ispirato da
Nessuno. Solo deck creati personalmente qui.
Ispiratore di
Non ancora.

Gogonjdevil 58

Ok...so Unkar Plutt - Junk Dealer is AMAZING with FN-2199 - Loyal Trooper. He gives you the money you need to get the upgrades you want Cycling into play. I tested this with eFN-2199, Unkar and a First Order Stormtrooper, but with FNs ability it's not necessary to have 2 dice. Same thing with Unkar. However, playing Training on a Death Trooper and them moving it over to FN or even just keeping it on the Death Trooper makes this deck that much more lethal.

Unkar's ability is so much more than just getting resources too. The ability to mill consistently and get a bonus on top of it cannot be underestimated.

Cargo Hold - Eravana is there to move the Training around, but it's really not necessary and Moisture Farm - Tatooine may be an even better grab. Although with the amount of Weapons you'll be cycling you will likely almost never claim.

I usually use Unkar's ability early to get enough resources to get at least two 3-cost upgrades on FN and one 2-Cost. Once you upgrade the Death Trooper with Wingman, he will be able to provide consistent ranged damage for all the guns.

Imperial Inspection is there just because it's so amazing. With 2 Disrupt sides on Unkar you'd be amazed at how efficient it is at getting rid of that pesky Immobilize or Vibroknife

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