Simulatore di pescata |
---|
Probabilità:
0% –
0%
di più
|
Ispirato da |
---|
Nessuno. Solo deck creati personalmente qui. |
Ispiratore di | ||||
---|---|---|---|---|
mil 2.0 | 0 | 0 | 0 | 2.0 |
mil 2.0 neto | 0 | 0 | 0 | 1.0 |
bringembig 62
9 commenti |
---|
|
So tried out this deck yesterday, and really like the build, but do think it suffers against heavy aggro. I'm curious as to how to improve the deck. |
|
i also swapped out cunning, for lone operative to give it a little more durability |
Played against heavy aggro with this deck with some slight changes. Snap gets owned so quickly. went 0-7 :( |
I think it's a serious flaw to have your only experienced character be the one who cannot get Second Chance. Snap's dice are better, and he's so unprotected here. He'll just get filled full of lead first and then you're left with such weak dice you probably can't win. |
In spite of my initial reaction, the new decks and characters from SoR have me interested in this. I looked at various combinations, and for mill I don't think you can get a much better line-up than this - possibly Obi-Wan / ePadme, but that's an entirely different deck idea. It still feels like Snap will get seriously destroyed - my answer to that is to bring more, and potentially better, mitigation events. Hit and Run actually feels out of place here to me - you shouldn't usually need to go faster if Snap's power is keeping them off the battlefield like it is supposed to. Negotiate isn't terrible, but giving your opponent the choice is often not what you want. I would probably play Flank over it, and Dug in can also be a real monster for the same cost, often getting two or more of their best dice, at no cost to your own. I'm also curious to see if Commando Raid might work in the deck. Snap has about 30% chance to roll a discard side and if not you can always focus to it. 3 cards cleans up a lot of reroll potential, and might remove cards your opponent is counting on too. I arrived at the same list of upgrades, doesn't seem to be much choice there. Launch Bay seems perhaps too expensive to me, and completely unplayable in some matches. I would probably just opt to play more upgrades and events instead of try to spend 5 on it. So I'll be testing the following changes and will give some feedback once I get to. As ever, feedback on these ideas is welcome. -2 Launch Bay -2 Hit and Run -2 Negotiate +2 Commando Raid +2 Defensive Position +2 Flank |
Oops, obviously meant Defensive Position where I tagged Dug In. |
ill try that out but i like launch bay cause you can kill the other players whole hand but you can also use it for a quick boost in reasources for c3pe |
This looks mean.