TWOLITREmedia's Vaider/Raider Tournament Deck

Simulatore di pescata
Probabilità: 0% – 0% di più
Ispirato da
Nessuno. Solo deck creati personalmente qui.
Ispiratore di
Non ancora.

TWOLITREmedia 1

This deck is what I have been playing basically from the beginning. It is an iteration on Tiny Grime's original build that I feel has played more effectively in this new fast ranged aggro Meta.

How it Plays: This deck plays out successfully one of three ways.

Variant A) Draw two holocrons at start, begin playing out upgrades as aggressively as possible. I often place first holocron on Raider hoping to bait the damage over to him. Worst case they ignore it and you get a mind probe on the raider with the flame thrower end game to finish off your opponent.

Variant B) is drawing two It Binds All Things and paying for your upgrades for the majoirty of the game if you are unlucky and don't see holocrons.

Variant C) Don't disregard two early Back Up Muscles. They are some of the most useful supports in the game and should be utilized accordingly. Hopefully you draw a sabre or two in this case and get your characters rolling out a lot of damage simultaneously.

Battlefield Strategy: If you win the roll I almost always chose the opponents battlefield to bring yourself up to a 15 health vader early, it can be a daunting task to kill him off especially if you can get an early hunker down on him and are playing against a primarily ranged deck. The only case I would prioritize choosing my battlefield is in the case of builds that heavily rely on their battlefield such as hyperloop.

Pros: Huge amounts of potential damage Enough mitigation to deal with most opponents, if you are playing against a lot of Dooku or Han decks then consider adding in an Intimidate or two. Strong early game potential with holocron play

Cons: Number one downside of this deck by far is this....if you roll terribly, you WILL lose. This is often the case with most decks, but decks like Jango/Bala/Trooper have a million and one ways to see lots of modified and black damage using focus, we do not have that convenience till SoR unfortunately. If you get stuck with little to no upgrades and no holocrons this deck can play out extremely slowly leaving you with little to no options. If they get an early first turn kill on Raider, things can get pretty scary pretty quick ESPECIALLY if you didn't get the shields on Vader from the start.

Will update the build with the addition of SoR as soon as we have full access to the cards on here. Feel free to contact me with any suggestions you may have, or things you have noticed when using the build! Cheers, and happy rolling!

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