Deadly Dooku

Simulatore di pescata
Probabilità: 0% – 0% di più
Ispirato da
Deadly Dooku 0 0 0 1.0
Ispiratore di
Non ancora.

sevink 8

1 commento

sevink 8

The point of this deck is to ramp either very high damage KyloSaber/Mind Probe or high control. Use your dice+control events to keep them on their back foot while continuing to ramp with Sith Holocron, and battlefield control. I was running two it Binds All Things, but find once I get three very good upgrades on Dooku it becomes more about controlling their dice and they lose value mid to late game. Replacing one with Power of the Dark side can help mitigate the value lost while giving you a better support option in mid to late. I also find Abandon all Hope to be very helpful once you are ramped up you can really stall an entire turn more often than not they will pitch resource and use cards to reroll. Just control their dice and you will have a big opening. So far it feels very stable and consistent.