Progetto originale di Alsciende (NetrunnerDB and ThronesDB).
Modificato ed adattato a SW Destiny da fafranco82.
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Tradotto in italiano da Klark.
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Perfavore manda segnalazioni di errori e richieste di funzionalità a GitHub.
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Le informazioni presenti in questo sito riguardo Star Wars Destiny, sia letterali che grafiche, sono coperti dal diritto d'autore a favore della Fantasy Flight Games. Questo sito non è prodotto, avvallato, sostenuto, o affiliato alla Fantasy Flight Games.
The point of this deck is to ramp either very high damage KyloSaber/Mind Probe or high control. Use your dice+control events to keep them on their back foot while continuing to ramp with Sith Holocron, and battlefield control. I was running two it Binds All Things, but find once I get three very good upgrades on Dooku it becomes more about controlling their dice and they lose value mid to late game. Replacing one with Power of the Dark side can help mitigate the value lost while giving you a better support option in mid to late. I also find Abandon all Hope to be very helpful once you are ramped up you can really stall an entire turn more often than not they will pitch resource and use cards to reroll. Just control their dice and you will have a big opening. So far it feels very stable and consistent.