Simulatore di pescata |
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Probabilità:
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di più
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Ispirato da | ||||
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Poe2/Hondo Post Portland | 32 | 27 | 26 | 1.0 |
Ispiratore di |
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Non ancora. |
Kroshtan 83
Rework of Poe2/Hondo. It's still a strong deck, though maybe outclassed by Yoda/Hondo. It plays real simple, just resolve those specials and deal that damage.
My current struggle is that I'd like to get the second Fast Hands back in, but I am unsure what to cut. So far, vandalize has benefited me the least, but it is so important versus maz's vault, since this shuts down Hondo. It also plays double duty against force speeds and even slows down vehicle decks.
The DL-44's feel clunky. They cost 3, so are not great in the opener, and there's no special on it either. The removal on play is just so good, though!
Locally, I feel Field Medic might be the weakest card. It's heal 2 for 1 cost compared to a lot of cards that give 3 shields for 1. But apart from that it does literally nothing versus mill decks, which I see a lot of. I'd really want to build the deck to be versatile though, and not focus on my mill opponents.
Can anyone help me decide what to cut for the second Fast Hands, or is Fast Hands just the worst card and am I correct in cutting the second one?
4 commenti |
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If the reason you play vandalize is just maz vault I would put rend instead. It's cheaper and grey for Kylo2 |
Maybe C-3P0 seems like it would be awesome in this deck. if he is allowed in standard |
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I would cut both DL-44 Heavy Blaster Pistols and put in your second Fast Hands you want and a second Planetary Uprising.