"Fast" Vehicles - Finished (I think)

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Fast Vehicles - Complete 3 3 13 8.0
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Vehicles for SC on Saturday 3 1 7 1.0

Hessian Sack 1338

This is just about complete! For lack of a second Finn - Soldier of Necessity die I included Ezra Bridger - Force-sensitive Thief and Appraise Let The Wookiee Win Planned Explosion Please ask any Questions.

Mulligan

In your opening hand, you're looking for Resistance Bomber, Tech Team, Mitigation, and Astromech/C-3PO.

What To Do

Playing this deck is pretty easy, and you barely ever have a resource problem. Just play supports, don't take too much damage, and beat up the First Order a lot. Using Tech Team, Appraise and Docking Bay - Finalizer to decrease vehicle costs is super important too.

Rolling The Dice

With Ezra Bridger - Force-sensitive Thief and Rose - Skilled Mechanic you're looking for specials, they're just about the best thing you can get. With Finn - Soldier of Necessity, aim for the 3 indirect side.

Card Choices

Astromech I chose this one because of the control. This deck is lacking in that field, and Astromech can fill in a bit of a gap there with two Focus sides and an ability that makes it all the better.

C-3PO Well, C-3PO is a pretty obvious choice. He's low cost, has an amazing ability for a 1-cost support, and it synergises with Astromech.

Fang Fighter I included Fang Fighter due to it's average die, and ambush keyword. It's just generally reliable and provides some more Ranged sides for Ezra Bridger - Force-sensitive Thief to work with.

Honor Guard Some pretty great removal which I can get back with Docking Bay - Finalizer.

Modified HWK-290 A really solid vehicle that does a lot of my dirty work in this deck, along with Resistance Bomber.

Rally Aid Another obvious choice for a vehicle deck, and helps with the already-great resource efficiency of the deck.

Resistance Bomber Obvious choice, I can almost always pay for the 6 for 2 side. And that's pretty deadly when it comes out.

Tech Team Resource efficiency.

Y-Wing This is a really solid support with a neat special, which lets you do a lot of damage or remove that precious money.

Attack Run Has the ambush keyword and lets me instantly resolve before mitigation, or activate two different cards in the same turn.

Locked and Loaded Possibly the best card of all my events, turning two of my dice to indirect for one resource is just too good to not include.

Pinned Down Some basic removal.

Planned Explosion is intended for times when I have a few dice like the Resistance Bomber showing big, expensive damage, but have no resources. Maybe a little off-meta, but I think it's worth it.

Refit Resource efficiency.

Sound The Alarm Mitigation. One of the best mitigation cards in the game for 0 resources.

Special Modification I normally use this one for the control aspect, but can be great for healing Resistance Bomber.

Strategic Planning is amazing, especially with my Resistance Bombers.

Now give me those suggestions, tell me what an idiot I am, and ask questions! I'd love to hear your thoughts.

21 commenti

Crumpet_of_Conquest 101

This is pretty good, but have you considered the fact that you might not be able to claim Docking Bay - Finalizer most of the time because vehicle decks are generaly slow?

Hessian Sack 1338

@Cool Cat for President Yes I have, but that'll be the same for whatever battlefield I pick. I might as well pick one that helps me when I do get to claim. Do you have a different suggestion?

Crumpet_of_Conquest 101

You have a point.

Hessian Sack 1338

@Cool Cat for President Agreed.

D4rthCaedus 243

Have you considered Mend for your Bomber and HWK?

Hessian Sack 1338

@D4rthCaedus I have, but I have Special Modification and Rose - Skilled Mechanic's die, which has two specials. Oh, and Finn - Soldier of Necessity's special. I think that'll suffice for the 4 vehicles that need damage removal.

Icezox 7

I realy like it. The only thing that I find that could be trouble is that it seems a bit fragile. No mitigation and no way to remove damages except for fin's special. Another point that I find troubling is the fact that it is a deck very easy to control. I would put some FILP to remove mitigation before activating

Hessian Sack 1338

@Icezox Thanks. I'd love more mitigation, but there isn't much available in red hero at the moment. FILP?

Hessian Sack 1338

@Cool Cat for President Thanks :P

Icezox 7

Since you have ezra you can put some yellow mitigation like loth cat for example if the spot yellow is a problem for you

Hessian Sack 1338

Thanks @Icezox! I hadn't thought of Loth-Cat and Mouse at all! Yeah, I've been stuck trying to find non spot-yellow mitigation. I wish I could throw a few more yellows/grey cards in to make the deck less vulnerable to Kylo2, but that would make it weaker to other decks, so it'll have to do. No-one in my group plays Kylo2, but I have a feeling one of us is subtly building one.

the BEAST 1128

@Hessian SackYou should bring Into The Garbage Chute which works well with Ezra. Also, you mentioned needing removals/grey cards.

Hessian Sack 1338

@the BEAST Thanks! I just got 2 from @Cool Cat for President the other day, will probably include them...

H.Sack 64

What are everyone's thoughts on including Runaway Boomas? By the way, I swapped 2x Attack Run for 2x Into The Garbage Chute.

the BEAST 1128

@H.Sacknot sure. You call it a fast vehicle, but this card is extremely slow.

Hessian Sack 1338

@the BEAST Yeah, it was joke one of my brothers made about how my vehicle deck was really fast. Explanation on 8.0 of the deck. Someone made a very similar point...

Hessian Sack 1338

So, the singles order I made for the last few cards I needed arrived yesterday, and I've played a game or two. I almost always paid no more than one or two resources for whatever I played thanks to Tech Team, Refit and Rally Aid. Always had resources, never had a useless 6 for 2 die in the whole two games. I'd like to improve on some things.

Firstly: Into The Garbage Chute was helpful, but I think that Attack Run was more helpful, allowing me to get a turn or two ahead of my opponent. Deploy Squadron was good at this too.

Secondly: Shields might be a good idea. I don't know where I'd get them from, but they'd be a good one. I might try out Ghost again. Which ties into my third point.

Higher Cost Supports: The deck is TOO resource efficient, if anything. My highest cost cards are my 3-cost Y-Wings, Resistance Bombers and Fang Fighter. Maybe one or two 5-cost supports like Pirate Speeder Tank or Strike Team? I'd like another Fang Fighter, which I'd swap out for the Planned Explosion.

Please continue with your suggestions and opinions. They really help! What are everyone's thoughts on Pirate Speeder Tank and Strike Team? Does anyone know of a good card for Shield Generation? Or some average action-cheating cards?

Crumpet_of_Conquest 101

I think Pirate Speeder Tank would be pretty good in this deck.

Hessian Sack 1338

@Cool Cat for President Yeah, will have a go at it, see how I like them in the deck.

SirProyo 1

Why don't you put any vehicles from WotF? N1-Starfighter should be quite good and also Hailfire droid