Mr Bridger's Hired Guns III

Simulatore di pescata
Probabilità: 0% – 0% di più
Ispirato da
Mr Bridger's Hired Guns II 0 0 0 2.0
Ispiratore di
Mr Bridger's Hired Guns IV 0 1 0 1.0

Nexashe 57

My final revision of this deck before any new cards are released.

It has strong mitigation with defensive position, easy pickings, into the garbage shoot, entangle removing multiple die. It has good survivability with 32 health and 2 second chances.

Additional resources/free resources are gained from C3PO special resolves, appraise and tech teams.

The ultimate game changer is an attack run or partnership with an LR1K sonic cannon and a no chance to respond Salvo.

Do remember discard is an option with a C3PO resolve -- Removing 3-4 cards B4 rolling out your sonic cannon can really change the state of play, and they will most likely just let you do it, saving their mitigation for the Cannon.

This deck plays slow, so Defensive Position may seem an odd choice, but Ground Battalion works really really well. If I have a cannon in play and a battalion I always roll the battalion my first turn (if i dont already have control) (then c3po for a cheeky discard!). If of course you can roll it out after you opponent has claimed then you get to go first the next round!

If your opponent has 3 or more characters use salvo on anything 3 or better at the first opportunity.

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