"Hello, what have we here" (post errata w/guide)

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Brandonious 222

Another published version, because I have made all kinds of changes to this bad boy!

This deck's concept is to shield yourself up so much that you mill your opponent out. To make sure you're getting the job done, 3PO can turn any side into a discard OR shield, which is sweet, because those are your main goals!

Surviving is top priority. Getting cards out of hand will help you win through attrition.

BATTLEFIELD

Echo Base - Hoth was an easy choice after I realize how much Rebel War Room - Yavin IV did not blend with what I was trying to accomplish, so a shield for your opponent when you're not trying to hurt them is fine by me.

CHARACTERS

Lando Calrissian - Galactic Entrepreneur is one of my favorite characters from the original trilogy! So a personal bonus for myself. His 3 start is nothing to laugh at. He's putting you at turn two just by starting the game! Lando was about being ahead of the game in the movies after he was introduced in Empire Strikes Back, and I wanted to see a deck that could incorporate some of the same through Destiny. / / helps the hero's do just that.

Mon Mothma - Skilled Politician has a great ability. Variance is the name of this game and with her on the field you are constantly testing your opponents luck - At least if they have red or yellow characters. Her for mill through Spy Net helps wither your opponent, and her double faces help keep your game moving and able to do anything. 9 Health hurts, but we are just trying to stay alive, so 1 health is really all that we need to be afraid of. She is more than likely your last character.

UPGRADES

Comlink - More for Spy Net, and 's for all occasions, plus a and a killer after ability...continuing the luck test.

EMP Grenades - Some and die sides, with a couple of good values, and a special ability that is too good for some of these vehicle decks. Plus, any other 3PO shenanigans from an opponent. Not 100% with this upgrade, but there are some vehicle decks that are terrifying.

Survival Gear - No blanks, which is great for 3PO, / / . All that we need. The face is a little awkward, but nothing that can't be changed by our helpful protocol droid, or re-rolled.

Diplomatic Immunity - The value's on this die are incredible to pair with 3PO, and you're guaranteed a number!!! Also, having the ability to throw down 4 's is an amazing feeling, especially if they just removed them.

SUPPORTS

C-3PO - THE star player of this build. Mulligan, mulligan, mulligan for him in your opening hand. It's not game over if you don't get him, but it makes the plays soooooooo much easier.

Air Superiority - A card that I've never seen played, but I'm in the market for something that'll give shields. I really don't care for anything else.

Spy Net - Obvious. Both characters have sides, which will help us get that mill victory.

Medical Droid - Another test card. I had Defiance & Sabotage I swapped out to make this a 2 drop in the deck. The extra heal is nice, plus a and side to round out what we are actually doing within the deck. I foresee myself making this a possible one-of, and putting Sabotage back in.

EVENTS

Field Medic / Loth-Cat and Mouse / Negotiate / with a shout-out to Friends in Low Places & Emergency Evacuation - This is the removal suite that works well with the characters and doesn't make you rely on having the battlefield. Loth-Cat was chosen because there are situations where the play is slower than the opponents. With that time, most other players have some dice on the field, and as long as you've rolled some one out, you can time this play (early or later) to take away a big swing or at least the threat of one. Emergency Evac because sometimes the opponent rolls really well, and your shields have all been used.

Defiance / Sabotage - These two are added as some flavor to removal. I wish Confiscation wasn't a villain only card, because that would have fit the slot for Defiance. Disarm on the hero side requires damage sides, and with Lando's 1...I don't feel very confident getting that card in play.

All Quiet On The Front / Entrenched / Strike Briefing / Rebel are all to get 's going, and more milling if possible. Using Rebel as a "third" copy of All Quiet...excellent. To play All Quiet On The Front, I try not to take all of my shields away without having more ready to be given. I also believe a more aggressive play with All Quiet is when it's best utilized. In the middle of a turn, when you look to be playing defense by shielding everyone up, don't be afraid to get rid of shields - or sacrifice a character - to get the 4-6 cards off the top of a deck. To do that twice puts a burden on your opponent, and shoots for that mill victory a little faster. BUT! You need to be able to read that situation out. Taking all of your shields away to mill, but then getting smashed for 10 doesn't feel good. Strike Briefing is fun to play with, and gives you a little bit of knowledge of what to do next, which has given me great luck!

Try to be as shady as Lando in Empire when you're playing this. Changing his 3/1 side to or always keeps you ahead of the action, especially at the beginning of the game. That is what I have been doing with this build and seeing some success. I haven't run the gauntlet with it yet, but then again, the gauntlet will be changing soon, but still very much in testing.

Have fun, and may the force be with you!

3 commenti

ankyle 1

Have you had much luck with this? I’ve tried out something similar and have yet to pull it off

Brandonious 222

I have within my local meta. Not very many people, but they like to play what's current. I plan on taking this to a Regional tournament coming up in Jan. Since the RRG update and shake-up of the meta, my local meta has been playing everything. One of my pals runs Kanan/Padawan/Instructor set up, which I believe to be a good aggro build, and we swap wins back and forth, and so far, this is faster than other mill decks I've seen.

Play my build a few times, and once you start to get the flow of the deck, manipulating any die once 3PO is out will put you a move ahead your competition. Until then, shield up and mill with your cards and Lando's side.

Sweigh 47

I saw another copy of this and have been doing very well with it. I ended up putting some tweeks on this list for my local melee heavy meta as well and added chance cubes. They are huge with 3PO and all the focus in the list. Being able to cheat a 3 discard can be a big enough swing when everything lines up.

Here is my list. swdestinydb.com

Let me know what you think. Not quite as many shields as you list it seems, but I just try to push a quick Diplomatic Immunity and/or the chance cube with 3P0. 3PO is the best card in my version for sure and I try to dig for it as aggressive as possible.