Progetto originale di Alsciende (NetrunnerDB and ThronesDB).
Modificato ed adattato a SW Destiny da fafranco82.
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Tradotto in italiano da Klark.
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Le informazioni presenti in questo sito riguardo Star Wars Destiny, sia letterali che grafiche, sono coperti dal diritto d'autore a favore della Fantasy Flight Games. Questo sito non è prodotto, avvallato, sostenuto, o affiliato alla Fantasy Flight Games.
In my opinion... x2 'Force Push' (+1) and x1 Mind Probe (+1) This provides more control and a little more pop (for your little weasel). Removing Aim to accomodate those two upgrades, because aim is way too slow; it costs a resource, a card slot and the die is likely going to get controlled away.
Waiting for a swiftness combo at the expense of dice removal (upgrade & your x1 events that could be x2 w/o swiftness taking their slot) seems risky and overall slower. The win-more condition comes to mind... you'll get the combo in games you're winning, but in closer matches you will likely be longing for a little more removal.
Finally... the Otoh Gunga - Naboo gives you back one health more often than it gives them a health, because you will pass until the last moment and claim more often than they can quick-claim.
Thanks for considering my objections. I hope my tone comes is understood as friendly and not overly critical.