Baze/Snap - 2x Store Championships Winner

Simulatore di pescata
Probabilità: 0% – 0% di più
Ispirato da
Store Championship (Troy, NY) 1st Place Finish 3 1 1 1.0
Ispiratore di
Double XL's 0 0 0 1.0

Wru 191

Won another Store Championship on the back of Baze/Snap - this time in Clifton Park, NY @ Flipside Gaming

Check out my decklist with write up from my first store championship here: (http://swdestinydb.com/decklist/view/9806/storechampionshiptroyny1stplacefinish-1.0)

Changes since previous Store Championship win:

Quick thoughts:

I'm very happy with the changes. Promotion and Sensor Placement were both just not enough value to warrant using precious resources on. Collateral Damage is free resource disruption to my opponents (especially the ones who try to keep 1 resource around to try to contest the battlefield). Guerrilla Warfare is a free extra point of damage from a troublesome die (usually a snap die) which refuses to find a damage side. Another common scenario was letting me get value out of the final snap die which is locking out the opponent, while still allowing me to claim the battlefield.

18 commenti

Poro on Mars 19

Curious why you aren't running Planetary Uprising?

Tybrid 922

Too Slow if I had to guess.

Poro on Mars 19

@Tybrid Idk I've played Baze Snap for a while and it never feels like that. I can often get my opponent to lose a resource to claim with their own damage or resources showing because they have to claim to prevent the battle effect and 2 or 4 damage, depending. Then if they don't claim the battlefield, then I get 2 free damage. I can't really make a good argument for not having planetary uprising.

rmohler 591

Planetary uprising might be missing because you need the resources to resolve Baze's sides. If you don't have any, his expected damage is nearly halved.

rmohler 591

I'm guessing that's why he has A180's instead of Rocket launchers, too.

Wru 191

@Poro on Mars``@Tybrid Here's the problem with Planetary Uprising: sure you get 2 free damage, but it will always be on the character you're not trying to kill. Planetary Uprising gives great long-term damage consistency, but one of the greatest strengths of this deck is focusing down a key character of your opponent's lineup with a great burst of damage. Planetary Uprising is a good game closer, but I find overall it is not hard to close out a game once you've got the main threat eliminated (and planetary uprising may delay that first character kill by a round or 2). I'd rather spend resources on things that will hit my primary target. eEmperor deck is the only opponent where Planetary Uprising is going to really shine for the way I play the deck.

Wru 191

@rmohleryou're right, resources are very important in this deck. If you have enough resources laying around to play a rocket launcher/planetary uprising and resolve rocket launcher sides, you're probably not spending the resources as aggressively early as you should be to be hitting maximum burst damage on your primary target.

I don't want to be rolling away Baze's 3 damage sides or Holdout blaster's 2 damage side if I don't have to. And keeping up a resource or 2 when you have defensive position or It's a Trap in hand is critical. I basically never play an A-180 from hand either, if it comes in it's usually from a re-arm or if baze is dead and I need to make Snap deadly.

FeCaprino 112

Hey @Wru! I'd like to know if you've played a lot of matches against FN-2199 - Loyal Trooper/Unkar Plutt - Junk Dealer decks and how it's gone. I play all the way here in Brazil (São Paulo) and the meta is infested with them. Thanks!

Wru 191

Hey @FeCaprino ! They are definitely around here also. I faced the deck once in the swiss rounds and then had to beat the deck (2-1) for the finals. The 3rd game was really close and could have gone either way. Try to throw away any 2 or 3 cost cards you don't intend to play as early as possible. FN doesn't need his dice to do his thing so I kept an unkar die in the freezing chamber to minimize my opponents disruption and burned down FN as fast as possible.

FeCaprino 112

Thanks @Wru! I've been playing Palps and Poe/Maz for now, but definitely wanna try Baze/Snap, so the input will really help. How often does Imperial Inspection disturb your game? Do you try and get A180 Blaster down asap because of it?

iamcbear 1

Hi @Wru I was wondering if you could give examples of when Logistics was helpful. I have tried using it and found myself discarding it more to reroll. Did you also find Suppression to be counterproductive to the damage that the deck was trying to pump out despite being able to remove a crucial die? Thanks!

JT-Money 677

Planetary should be an auto include in any Snap deck or fast deck. It provides far more more value than any upgrade die over the course of the game. For instance, a turn one PU can equate to 6-10 guaranteed damage if you are able to claim and that's not including if you can drop a second one. Who cares if you're bursting down the main threat.

Wru 191

@FeCaprino you definitely play differently when they slam imperial inspection early. In some cases you can just get by with DH-17 knowing you may lose some resource value, in others you can freezing chamber their only character die with disrupt sides, in others you can save up for an A180 for a safe upgrade.

@iamcbear Logistics is amazing early game. If you get resolve it with a resource die you essentially get to be way more aggressive with your resources, possibly getting multiple upgrades out on turn 1 or a single upgrade and getting to utilize damage sides with costs easier. I love seeing it in my hand early game, but late game it's almost always just a re-roll. I actually don't use suppression in my deck at all for exactly the reasons you stated.

@justrick I care about bursting down the main threat way more than the total damage provided by the card. Most decks become wet noodles when their main threat is eliminated. In the first 2-3 turns any damage sent to the character that is not my main target is basically wasted damage. You should have no problem cleaning up their 2nd character if you decimated their MVP.

the_eigensheep 77

You can change your title to 3x if you want. :D

hardypat 3

Thoughts on Bombing Run?

It's free, and since you're already resolving the disrupts a lot, might as well get some free splash damage out of it. Or is it the same problem as Planetary, with the damage not being as concentrated on the characters you want?

Wru 191

@the_eigensheep nice! any details on the event?

@hardypat I have tried bombing run and it can be really helpful in some games. I found it does kind of the same thing as Guerilla Warfare, but it has some issues when you're trying to keep up a Snap die to keep your opponent locked out or aren't hitting disruption sides. It's definitely a valid option which you could swap in for Guerilla Warfare or Collateral Damage.

the_eigensheep 77

@wru 27 people, five rounds and then cut to top 4. Went 7-0 on the day. One REALLY close match against ePalp, and a close one against Poe/Maz. Everything else was pretty comfortable.

This differs from a Poe/Maz deck I built a while ago that was more similar to your original list.

MVP was Hit and Run/It's a Trap as usual.

Didn't play a single A180, but only played against one Unkar, so it wasn't high priority. If I played it again, I might cut some combination of A180/Logistics/Rearm for 1 New Orders and 1 Sensor Placement.

Other than that, it was great. Definitely my favorite deck to play!

the_eigensheep 77

Oops. Meant to say similar to a Baze/Snap deck.