Han Rey Post SoR

Simulatore di pescata
Probabilità: 0% – 0% di più
Ispirato da
Nessuno. Solo deck creati personalmente qui.
Ispiratore di
Non ancora.

Loki 20

5 commenti

Tybrid 922

Changes I'd make -2 Improvisation +2 Infamous

Infamous is what makes Han/Rey work. Giving any yellow card Ambush is a massive advantage in most games, and ramps the speed quite a bit. It also informs several other changes.

-2 Jedi Robes +2 Fast Hands

Vastly superior in most cases, being able to resolve a die with Han before mitigation is amazing, and it makes the deck even faster.

-2 One with the Force +2 Bowcaster

In this particular case, Bowcaster is better than OWTF. Bowcaster has redeploy so it stays after Rey dies, and with Infamous it becomes 2 actions when played on Rey.

-2 Street Informants +2 Friends in Low Places

Just better.

Other choices are just style preferences.

Loki 20

@TybridThanks for the feedback. I ran Infamous in Awakenings but in this particular variation there are only 6 non ambush yellow cards so it's less effective. Given your other proposed changes I can certainly see why you'd run it. Improvisation gives you additional reach when dealing with Mill or just poor rolls plus it's a free shield without reducing claim speed.

I've been meaning to test Fast Hands but initial feeling is that it would be better in another version given you already have 8 different action cheats in this one. Jedi Robes provides a lot of value in keeping Rey alive longer and also acts as an additional two drop for overwriting.

Bowcaster doesn't particularly excite me as its damage potential is only slightly better than a Heavy Blaster. As you mentioned losing a slot vs gaining an extra die with OWTF greatly reduces your late game damage potential. I've considered adding it as an additional 4 drop as games when I don't manage to find a OWTF in time are significantly more difficult. If you're running Infamous it certainly gets a nice bump if you draw both.

Street Informants may be a bit slow for the current meta and I'm considering swapping it out for more proactive cards. That said it can give you the ability to make your plays based on perfect information and like Improvisation it's a free shield without reducing claim speed.

ItsLewis 1

I agree 100% with Tybrid. I'm not a fan of Hold On! either. I find it's a win more card.

I also like Confidence in a world of unkars and fns

Hyperspace Jump is another card to look into. I love fast handing some dmg, they roll out, I end the turn.

J1mbo 1

Hold On is also there to combo with Riposte however for a potential 3-6 dmg, for free! and I believe you gain a shield on Han from Hold On's ambush during the shield swap... Whats not to like?

Loki 20

@ItsLewis That's interesting. Hold on and Vibroknife were the two cards I decided were autoincludes in Han/Rey. Can you elaborate on your reasoning?

I generally like zero cost cards but Confidence seems fairly weak, considerably more so than say Doubt. I guess if your resolving a resource it's a free one quarter portion or a disrupt side when you have no resources but that is all fairly situational.

I like Hyperspace jump as a card and the effect is powerful. However, for 3 resources I'm not sure it does enough most of the time. Maybe it is a decent answer to a slower list but the meta seems fairly fast at the moment. With your example I'd happily take two damage from Han and end the turn to take away three of my opponents resources most of the time.