Snap Solo Falcon Loop

Simulatore di pescata
Probabilità: 0% – 0% di più
Ispirato da
Nessuno. Solo deck creati personalmente qui.
Ispiratore di
Non ancora.

PuppetSoul 57

Objectively, this deck should be called "C3PO Falcon" because that is the win condition: Han and Snap exist to stall while your Falcon rounds the corner.

Snap dice should almost always be rolled in as your first move, both to provide weak character dice to resolve for Negotiate and others, and hopefully rolling at least a disrupt side to force them to spend their resources, but also to reduce the impact of opposing Negotiates and such and to turn Snap's passive ability on.

Disarming Vibroknives should be your number one priority, and then disrupting resources being a close second.

C-3PO is secretly the best card in the game, with the ability to resolve any dice on any side as if it were a special:

Millennium Falcon is usually the best target for this, allowing you to Disarm every turn, completely shutting down FN decks.

C-3PO targeting Millennium Falcon targeting Cheat is every bit as silly as it sounds, and allows you to redeploy Quadjumpers after discarding them to ramp out a Falcon.

C-3PO on an Outpost allows you to consistently lock down two character dice a turn, making Palp, Poe and Vader cakewalks once the engine gets going (turn 2).

C-3PO on Lone Operative is essentially landing Second Chance every turn.

I really wish Han had a discard side instead of the Disrupt side, or that eJyn were only 18, as I would run her instead in a heartbeat (and swap Planetary Uprisings out for Rebels, the Cheat out for a Launch Bay, and the Infamous out for Spy Nets).

7 commenti

Reklawyad 65

With Disarm are you using Hans die to remove it to take away the upgrades?

PuppetSoul 57

Yes, you almost always want to be using the Han dice for Disarm or disrupt, even if it seems counterproductive at first to do so with his instead of Snap's.

You want to leave Snap's dice in the pool for as long as possible, and are usually going to be claiming with one of the dice still stranded in the pool.

Jorgyn Ryys 190

I like it but it just seems really slow.

the BEAST 1128

What if they get a with Rocket Launcher and destroy your Falcon?

PuppetSoul 57

@Jorgyn- it should: support-heavy control decks tend to be. That's why it runs Snap and Carbon-Freezing Chamber, to help mitigate some of the drawbacks of being slow.

@Beast- if you can't control that dice away before it resolves, disarm it, kill the character, or deny the 3rd resource (aka- you should lose this match), you still potentially have a Cheat, a Rebel, and a second one.

Even if you're completely unable to recover a Falcon, C3PO turns any dice into whatever threat you need at that moment.

Jorgyn Ryys 190

Vader/Raider, Poe/Maz, and FN/Anthing are all too fast for this to keep up.

You have 2 ambush cards for triggering Han Solo - Scoundrel. You need Hit and Run to roll Temmin "Snap" Wexley - Recon Specialist out AND get a shield for Han AND disrupt their turn. Believe me you are going to want lots and lots of shields. Vibroknife is easy to deal with if you can get it off the board. DL-44 Heavy Blaster Pistol Can help with this while applying pressure to your opponent via damage, it also has ambush as well.

Being able to loop Disarm is fun and all but it really only hurts one deck and thats FN/X/X. Even then you are going to be hard pressed to catch up if you can't get your Disarm loop going.

PuppetSoul 57

Vader/Raider without Fast Hands is actually pretty slow. You're mulling for Disarm to hit the Holocron that they're mulling for. After that, Vader/Raider is really, really easy since you're eating their lunch money, stealing their Vader dice and they go second every round.

Poe is harder, because he doesn't need to spend resources so he can claim without crippling himself.

FN without Unkar is a cakewalk: mull for Disarm, shut down the snowball.

Funkar is brutal though, as they essentially have infinite resources to work with: attack their cards instead. Getting C3PO on board is the priority. Heavily in their favor though.

While Hit and Run is a great card, and I'd love to be able to squeeze it in, I'm not seeing a spot to do that. Prior to the nerf I had Fast Hands in for that purpose, and I may put it back in at some point (although that changes the roll-in order to Han first), but at the moment I think the meta has slowed down enough that it's not mandatory to play fast hands against blue and red decks (Unkar/Jabba may be a different story, I haven't played against it post-nerf).

Infamous turns a yellow card into an Ambush card every turn, which is why most of the deck is in Yellow: Falcon casting Rebel, ambushed, casts Second Chance, ambushed, give solo Second Chance and two shields.

If you're going to put the DL-44s in, I suggest removing a Falcon and a Quadjumper.