eDarth Vader SOR/eFN-2199: thBuckethead Edition

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Nessuno. Solo deck creati personalmente qui.
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Non ancora.

ordinaryjedi.ddu.network 834

This deck list only has 2 copies of four unique upgrades that work with FN's ability. The rest of the deck consists of various ways to control your opponent and gather the necessary resources for FN's ability and the many sides of this deck that cost a resource to resolve.

Notable card inclusions (after 41 reiterations):

Meditate - this card can save you from a bad roll and with 6 special sides you can ping with it (Darth Vader - Dark Apprentice, Rocket Launcher, Lightsaber), it is worth removing a blank die rather than trying your luck and discarding to reroll. I have gone back and forth about whether this really needs to be in here and I think it could be changed out for something else as if you don't get it out round 1 or early 2 latest, it turns into a dead card. Dug in or Rejuvenate could be better fits if you prefer shields and health over offence.

Imperial War Machine - another card I have umm'd and ahh'd over. The thing with this deck is you are either super flush with resources or you have zero resources at all and you're left with damage on the table that you can't resolve. Imperial War Machine helps with a couple of things - if you have that damage on the table, your opponent might not try to remove that die, thinking you have no way of resolving it so it can be surprise damage. If you don't need it, pitch it for a reroll.

Feel Your Anger - people either love or hate this card as it is situational, I like to think of it as a Blue Villain Electroshock. At worst, it can remove 1 die, at best, it can clear their dice pool.

Notable card exclusions

Holdout Blaster - Yes, it's good for the action chaining and if you're lucky you might ping 2 damage for 1R but I feel with the meta, having dice mitigation is far more important than action chaining. Its a solid include in primarily ranged decks but unreliable here.

Dug in - in all my tests, i've rarely claimed the BF so never actually got to use it, so it ditched it.

Boundless Ambition - this card is great for feeding FN-2199 - Loyal Trooper weapons but combined with Force Illusion, i found I was milling myself out and even worse against Unkar or Vader. I've ditched for more dice mitigation and manipulation in the form of Meditate

Rejuvenate - Good for early game, but dead once Vader dies. I want value from each one of my cards. Against a good player, Vader should be dead round 2 or early round 3 and if it's sitting at the bottom of my deck, its useless.

Gameplay

Mulligan - go for Vibroknife, Logistics or Enrage, Meditate is nice as well as Z6 Riot Control Baton if you get Logistics or Enrage.

If you're up against Poe/Maz or Palps, dig for Force Illusions and dice removal events, (Deflect is good for palps)

If I win the initiative, i'll always take the shields on Darth Vader - Dark Apprentice as its free hits for his special and Enrage. However if the opposing battlefield is Emperor's Throne Room - Death Star II, choose our battlefield. You don't want Poe turning his bad rolls into specials.

Keys to Success

Always be rolling out Darth Vader - Dark Apprentice first. He has 4 damage sides. They will get mitigated. This is what we want. This leaves FN-2199 - Loyal Trooper free to unleash.

Always mitigate damage. Always. Don't re-roll hoping to hit a higher damage side. Get greedy and you will lose. Use meditate and your blanks to flip other dice over to specials and resolve that damage instead.

Always remove Poe and Palps as a priority. If you can remove one of their die per turn, you have a very high chance at winning. We have 8 dice removal events in this deck. 8!!!! I would fit more in if I could.

I'm interested in your thoughts, your likes, your dislikes, any comments welcome!

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